Character design sheets of original characters created independently
Escape from Lab 8 (2021)
A 16-bit rogue-like where an employee must escape an underground facility. Created a majority of the monsters, equipment, consumables, weapons, as well as environmental assets in Photoshop. (Game Creation Society, Team of 5)
Zombox (2021)
A top-down zombie shooter developed in Unity, inspired by the Boxhead video game series. Created the rambo, zombies, and devils from 8 different perspectives in Photoshop using a “blocky” art-style. Each body part was separated to create a limb-based structure for ease of animation. The boss and the massive dog were illustrated using the same technique. (Game Creation Society, Team of 5)
Fowl Play (2020)
A half-court basketball game where players play as various birds. Created character concept art for the birds using Photoshop. Created assets such as the birds, the crowds, and the basketball, and integrated them into Unity. (Class Project, Team of 4)
Fishtails (2020)
A platformer game where players control a mutant bipedal fish that must escape from the sewer. Illustrated the character concept art and character assets in Photoshop, and integrated the character assets into Unity. Created most of the NPCs and enemies, such as the rats, cockroaches, and crocodiles, for the art pipeline. (Class Project, Team of 4)
Trojan Course (2020)
A construction game developed in Unity, where the player designs a Trojan Horse and navigates it over obstacles to reach the goal. Created concept art and art assets such as the brick blocks, soldier blocks, wheels, and the horse heads in Photoshop.(Class Project, Team of 4)
The Repairist (2020)
A multi-genre game in Unity, made at the Pittsburgh Global Game Jam 2020, about a therapist diving into people’s minds. Illustrated the concept art and created character and environmental assets such as the therapist, patients, hermit crab, and palm trees using Photoshop. (Class Project, Team of 4)
Time Lok (2019)
A side-scroller hack and slash that revolves around jumping back and forth between space and time. Created and textured sprites and animated characters using Photoshop. Created assets such as the player, the enemies, the tiled backgrounds, the particle effects, animations, and everything else. (Independent project)