The hub world is done, all the assets and animations are in place. The next thing I want to tackle is just making a connection between the two levels. Iv'e been bogged down by other projects as well but i'm making due with what time I have. I also need to figure out a more clear game plan for the three micro games you get to play. This is all intro stuff right now that im building, but the meat is yet to actually be made. Loosley I want one to be a game where you cut up enemeis on a 2d side scroller plat former using your cursor to draw lines and cut the eneimes down, and also use this to move around and dash. The other one is about grappling on objects, and a little more stealth oreinted. You can swing from a grappling hook and change the line. Clinging to walls might be a side thing. The last one im not 100% sure on, but I know it has to do with cubes. I have to flesh it out more, maybe a puzzle game with some platforming. The problem is that platforming is boring by itself, it has to feel fluid and fun.
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So 4 months later. It turns out that the data for the game I was working on for my father was corrupted. Not all of it, the code is all intact, but the scene in Unity is just gone, so I would have to re wire all the prefab data. Not the worst thing to redo, I just don't feel like it. In the mean time I have been working on my own game for the past months. The game allows you to dive into multiple dreams, with each dream being a different short game with a different genre. Doing things in one game will affect another and you will sometimes be required to carry items between worlds. So far I have been working on it during the entire month of may for 1 hour a day, since I am balancing animation projects, as well as practice(coding, Japanese, art). Since July I have been working 4 hours a day, and I have completed the over world Movement, to the point were the over world controls are very smooth, the starting room, and all the art assets for that room. Art assets are a little rushed, I just want there to be something to look at that's not placeholder stuff. Next step is doing the hub world, which I am almost done with.
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